Drug Phone

10.88 EUR

Drug Phone Drug Phone Drug Phone Drug Phone Drug Phone
  • Drug Phone
  • Drug Phone
  • Drug Phone
  • Drug Phone
  • Drug Phone

Description

Drug Phone – Advanced Street & Dealer System Script
This package uses the FiveM asset Escrow

Drug Phone brings a living dealing experience to FiveM: sell street items directly to NPCs or meet up with dealer contacts from configurable categories (e.g., Weed, Coke/Crack/XTC, Meth). Pricing is actively negotiated—driven by min/max price bands, a Tension (risk) system, and clear success/fail outcomes. Successful deals award XP toward a level system that unlocks new contacts. Everything is tuned in config.lua: items, prices, contacts, locations, name/ped pools, timings, and the entire price/tension curve.


See Configuration


Features

  • Dynamic Phone UI & Contacts
    Category-based contacts with level requirements and XP rewards when you meet and trade. The UI shows your progress (level, XP, and XP to next level).

  • Active Price Negotiation
    Each item has minPrice / maxPrice. Players set a price; the engine calculates success chances, tension changes, and outcomes (success, hesitation, decline). Separate logic for overpricing and hard cap.

  • Tension (Risk) System
    0–100 scale per location. Bad offers raise tension; fair pricing lowers it. If tension hits the max—or there are too many delays—the deal collapses.

  • Street Deals & Dealer Deals

    • Street: quick sales of small amounts to passerby NPCs.

    • Dealer: higher-tier/bundled items (e.g., bricks, trays) via marked meetups with contacts.
      Both use the same configurable negotiation logic.

  • Level & Progression
    Transparent XP curve (Example levels 1–10). StreetDealXP per successful street deal. Higher levels unlock more contacts.

  • Timing & Cooldowns
    Full control over offer timeouts, contact cooldowns, NPC cooldown, delay to next NPC, and auto-expire for offers/NPCs.

  • Immersion & Polish
    Phone prop (bone/offsets), 3D prompts, name generator (initials or full names), and ped pools for varied encounters.

  • Server-Side Safety
    Inventory checks, price guards (HardCapMult), anti-spam/delay limits, and clean fail resets—no exploitable shortcuts.

  • Configuration-First (config.lua)

    • Items & prices per category

    • Contacts with level & XP

    • Buyer locations (coords & heading)

    • DealTuning: chance curve, tension deltas, hard cap

    • ClientTuning: timings, distances, cooldowns

    • Lang: complete client/server texts

    • PhoneHold / Names / PedHashes for fine control

  • Integration
    Fully compatible with QBCore & ESX.


Feature List (compact)

  • Dynamic UI: Contacts & items with images, level gates, and live progression.

  • Negotiation Bar: Live feedback on pricing (success/hesitation/fail via notifications).

  • Configuration-First: All prices, chances, deltas, and timings in config.lua.

  • Single-Deal Lock: One active negotiation at a time.

  • Categories: Unlimited (Weed / Coke–Crack–XTC / Meth … plus your own).

  • Item Images: UI loads images from each item’s img.

  • Functionality: UI can be closed mid-meet without breaking the flow.

  • Confirmation: Clear feedback on start/success/failure.



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